Hey it's Wednesday and it's time for another episode of The Endless Brocast. This week we kick off our best of generation 7 series.This is the start of a series of podcasts that will lead into the summer and ultimately create or collective top 10 games of the generation. To start things we off we went with the best of the third person shooter genre. Talking everything from pacing to enemy variety, and the scourge of modern videogames: Cinematic Walking (thanks Gears of War) . Justin has Binary Domain spoiled for him, Aljosa tries to troll us with Splinter Cell Conviction, and Gagan does what Gagan does: host.
PlayDevil just published thier review of the new "THIEF" for Xbox One and PS4.
How is the game compared to the originals and other stealth games?
Here's more:
"The game does feel far more satisfying though if you do avoid combat altogether though. If you do go for the ghost playstyle, you will quickly notice that the AI hasnt exactly evolved since the original Splinter Cell or Thief. Guards will quickly return to position after they spot you, then act like nothings happened. They rarely raise alarms or call for help, and if you get spotted then run to a load point, theres precisely zero impact on the other side, even if you had a small army chasing you. All of these aspects make parts of the game feel very dated."
In recent years, weve seen a good number of stealth games well games that give you the option of stealthy gameplay. Before games like Dishonored, Deus Ex, Assassins Creed (series), and Splinter Cell (series), the king of the stealth genre was Thief (1998) and the two sequels that it spawned. The reboot of the classic Thief series is certainly a new stealth and action game, but does is stand out from the pack and reclaim the throne of the king of stealth?
Warp Zoned writes:
"Ive been a fan of the stealth genre since 1998, when I first played the greatest game ever: Metal Gear Solid. No hyperbole, of course. Thats not to say I dont like other games in the genre, too: the entire Splinter Cell series is excellent and, more recently, Dishonored was hugely impressive. However, Thief was one I just never played. The loot-em-up is apparently the genesis of some stealth mechanics, such as light meters and sound cues, which were revolutionary achievements in the first person point of view. So, it should have been no surprise that I was incredibly intrigued by this new reimagining of Thief.
Sadly, if opportunity makes a thief, this reboot offers them up sparingly."